Add commands from the Src modification
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@@ -4847,3 +4847,57 @@ NullCountString=""
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2DCharacterYP1=SCREEN_HEIGHT*0.5
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2DCharacterXP2=SCREEN_WIDTH*0.75
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2DCharacterYP2=SCREEN_HEIGHT*0.5
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# Allows you to change the position of the X model relative to SCREEN_CENTER_X
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# Keep in mind, the camera and models are placed in a YRot of 180, so the X value here
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# will act in reverse.
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OnePlayerModelX=0
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# TODO
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# Distance between both models during versus or battle modes.
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TwoPlayersModelX=8
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# Controls the Dancing characters camera.
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[DancingCamera]
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# Distance relative to Z to the position of the characters.
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RestDistance=32.0
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# Distance relative to Y to the position of the characters.
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RestHeight=-11.0
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# Distance relative to Z to the position of the characters
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# At the moment of the sweep animation to begin.
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SweepDistance=28.0
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# Variable ammount in which the Z position will change
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# during said tween.
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SweepDistanceVariable=4.0
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# Variable ammount in which the Y position will change
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# during said tween.
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SweepHeightVariable=7.0
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# Variable range in which the Y position will tween
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# to become the new variable to start from.
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SweepPanYRangeDegrees=45.0
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SweepPanYVarianceDegrees=60.0
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SweepHeight=-11.0
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StillDistance=26.0
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StillDistanceVariance=3.0
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StillPanYRangeDegrees=120.0
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StillHeightVariance=5.0
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StillHeight=-10.0
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# As the name implies, this sets the ammount of beats that the camera will
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# stay in its current state until transitioning to the next camera tween.
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BeatsUntilNextCamPos=8
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CameraFOV=45
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# Control the lighting position here.
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LightX=-3
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LightY=-7.5
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LightZ=9
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# Control the lighting color here.
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AmbientColor=color(".4,.4,.4,1")
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AmbientDangerColor=color(".4,.1,.1,1")
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AmbientFailedColor=color(".2,.1,.1,1")
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# Diffuse color of the scene.
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DiffuseColor=color("1,.95,.95,1")
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DiffuseDangerColor=color(".8,.1,.1,1")
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DiffuseFailedColor=color(".4,.1,.1,1")
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