Add commands from the Src modification

This commit is contained in:
Jose_Varela
2018-07-29 16:02:56 -05:00
committed by GitHub
parent 2308f9501e
commit d13204fd81
+54
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@@ -4847,3 +4847,57 @@ NullCountString=""
2DCharacterYP1=SCREEN_HEIGHT*0.5
2DCharacterXP2=SCREEN_WIDTH*0.75
2DCharacterYP2=SCREEN_HEIGHT*0.5
# Allows you to change the position of the X model relative to SCREEN_CENTER_X
# Keep in mind, the camera and models are placed in a YRot of 180, so the X value here
# will act in reverse.
OnePlayerModelX=0
# TODO
# Distance between both models during versus or battle modes.
TwoPlayersModelX=8
# Controls the Dancing characters camera.
[DancingCamera]
# Distance relative to Z to the position of the characters.
RestDistance=32.0
# Distance relative to Y to the position of the characters.
RestHeight=-11.0
# Distance relative to Z to the position of the characters
# At the moment of the sweep animation to begin.
SweepDistance=28.0
# Variable ammount in which the Z position will change
# during said tween.
SweepDistanceVariable=4.0
# Variable ammount in which the Y position will change
# during said tween.
SweepHeightVariable=7.0
# Variable range in which the Y position will tween
# to become the new variable to start from.
SweepPanYRangeDegrees=45.0
SweepPanYVarianceDegrees=60.0
SweepHeight=-11.0
StillDistance=26.0
StillDistanceVariance=3.0
StillPanYRangeDegrees=120.0
StillHeightVariance=5.0
StillHeight=-10.0
# As the name implies, this sets the ammount of beats that the camera will
# stay in its current state until transitioning to the next camera tween.
BeatsUntilNextCamPos=8
CameraFOV=45
# Control the lighting position here.
LightX=-3
LightY=-7.5
LightZ=9
# Control the lighting color here.
AmbientColor=color(".4,.4,.4,1")
AmbientDangerColor=color(".4,.1,.1,1")
AmbientFailedColor=color(".2,.1,.1,1")
# Diffuse color of the scene.
DiffuseColor=color("1,.95,.95,1")
DiffuseDangerColor=color(".8,.1,.1,1")
DiffuseFailedColor=color(".4,.1,.1,1")