grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
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@@ -199,6 +199,9 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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// fall through
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case PrefsManager::COIN_HOME:
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case PrefsManager::COIN_FREE:
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if( m_Fade.IsClosing() )
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break;
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GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
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GAMESTATE->m_MasterPlayerNumber = MenuI.player;
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GAMESTATE->m_bPlayersCanJoin = false;
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@@ -209,17 +212,18 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_KEY_JOY:
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case CHOICE_OPTIONS:
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case CHOICE_JUKEBOX:
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#ifdef _DEBUG
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case CHOICE_SANDBOX:
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#endif
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToNextScreen );
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break;
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case CHOICE_JUKEBOX:
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case CHOICE_EDIT:
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if( SONGMAN->m_pSongs.empty() )
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if( SONGMAN->GetNumSongs() == 0 )
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{
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m_soundInvalid.PlayRandom();
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SCREENMAN->SystemMessage( "No songs are installed" );
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}
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else
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{
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