grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final

This commit is contained in:
Chris Danford
2003-02-03 05:53:59 +00:00
parent f34705a495
commit d12e090808
23 changed files with 182 additions and 113 deletions
+6 -2
View File
@@ -199,6 +199,9 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
// fall through
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_FREE:
if( m_Fade.IsClosing() )
break;
GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
GAMESTATE->m_MasterPlayerNumber = MenuI.player;
GAMESTATE->m_bPlayersCanJoin = false;
@@ -209,17 +212,18 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
case CHOICE_SELECT_GAME:
case CHOICE_MAP_KEY_JOY:
case CHOICE_OPTIONS:
case CHOICE_JUKEBOX:
#ifdef _DEBUG
case CHOICE_SANDBOX:
#endif
m_soundSelect.PlayRandom();
m_Fade.CloseWipingRight( SM_GoToNextScreen );
break;
case CHOICE_JUKEBOX:
case CHOICE_EDIT:
if( SONGMAN->m_pSongs.empty() )
if( SONGMAN->GetNumSongs() == 0 )
{
m_soundInvalid.PlayRandom();
SCREENMAN->SystemMessage( "No songs are installed" );
}
else
{