grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
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@@ -330,7 +330,8 @@ MusicWheel::MusicWheel()
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// init m_mapGroupNameToBannerColor
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vector<Song*> arraySongs = SONGMAN->m_pSongs;
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vector<Song*> arraySongs;
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SONGMAN->GetAllSongs( arraySongs );
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SortSongPointerArrayByGroup( arraySongs );
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m_iSelection = 0;
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@@ -477,10 +478,13 @@ bool MusicWheel::SelectCourse( const Course *p )
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void MusicWheel::GetSongList(vector<Song*> &arraySongs, bool bRoulette )
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{
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vector<Song*> apAllSongs;
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SONGMAN->GetAllSongs( apAllSongs );
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// copy only songs that have at least one Notes for the current GameMode
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for( unsigned i=0; i<SONGMAN->m_pSongs.size(); i++ )
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for( unsigned i=0; i<apAllSongs.size(); i++ )
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{
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Song* pSong = SONGMAN->m_pSongs[i];
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Song* pSong = apAllSongs[i];
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/* If we're on an extra stage, and this song is selected, ignore
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* #SELECTABLE. */
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