grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
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@@ -44,7 +44,7 @@ void GrayArrow::Update( float fDeltaTime )
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int OnState = (GetNumStates() == 3)? 1: 0;
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int OffState = (GetNumStates() == 3)? 2: 1;
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if( GAMESTATE->m_fSongBeat<0 )
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if( !GAMESTATE->m_bPastHereWeGo )
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{
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SetState( IdleState );
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return;
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