fix glitches if p1 is mini and p2 is not
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@@ -527,8 +527,8 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
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fYTail += cache->m_iStopDrawingHoldBodyOffsetFromTail;
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}
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const float fFrameHeightTop = pSpriteTop->GetZoomedHeight();
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const float fFrameHeightBottom = pSpriteBottom->GetZoomedHeight();
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const float fFrameHeightTop = pSpriteTop->GetUnzoomedHeight();
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const float fFrameHeightBottom = pSpriteBottom->GetUnzoomedHeight();
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float fYStartPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fDrawDistanceAfterTargetsPixels, m_fYReverseOffsetPixels );
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float fYEndPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fDrawDistanceBeforeTargetsPixels, m_fYReverseOffsetPixels );
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