fix glitches if p1 is mini and p2 is not

This commit is contained in:
Glenn Maynard
2007-04-30 16:55:42 +00:00
parent 15f38ca7b6
commit d12876adb7
+2 -2
View File
@@ -527,8 +527,8 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
fYTail += cache->m_iStopDrawingHoldBodyOffsetFromTail;
}
const float fFrameHeightTop = pSpriteTop->GetZoomedHeight();
const float fFrameHeightBottom = pSpriteBottom->GetZoomedHeight();
const float fFrameHeightTop = pSpriteTop->GetUnzoomedHeight();
const float fFrameHeightBottom = pSpriteBottom->GetUnzoomedHeight();
float fYStartPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fDrawDistanceAfterTargetsPixels, m_fYReverseOffsetPixels );
float fYEndPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fDrawDistanceBeforeTargetsPixels, m_fYReverseOffsetPixels );