Another batch of these.
I think I need to look into adding a feature soon. Either that, or take a minor break.
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@@ -24,7 +24,7 @@ enum InputEventType
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struct InputEvent
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{
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InputEvent() { type=IET_FIRST_PRESS; };
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InputEvent(): type(IET_FIRST_PRESS) {}
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DeviceInput di;
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InputEventType type;
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@@ -84,6 +84,9 @@ private:
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vector<InputEvent> queue;
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RageMutex *queuemutex;
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MouseCoordinates m_MouseCoords;
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InputFilter(const InputFilter& rhs);
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InputFilter& operator=(const InputFilter& rhs);
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};
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extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
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