Style.
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@@ -101,8 +101,7 @@ LoadingWindow *MakeLoadingWindow()
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if( !PREFSMAN->m_bShowLoadingWindow )
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return new LoadingWindow_Null;
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/* Don't load NULL by default. On most systems, if we can't load the SDL
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* loading window, we won't be able to init OpenGL, either, so don't bother. */
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/* Don't load NULL by default. */
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const CString drivers = "xbox,win32,cocoa,gtk";
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vector<CString> DriversToTry;
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split( drivers, ",", DriversToTry, true );
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