diff --git a/stepmania/src/ScreenAttract.cpp b/stepmania/src/ScreenAttract.cpp index 9991b8e505..634d28eb87 100644 --- a/stepmania/src/ScreenAttract.cpp +++ b/stepmania/src/ScreenAttract.cpp @@ -101,7 +101,7 @@ void ScreenAttract::StartPlayingMusic() { if( !GAMESTATE->IsTimeToPlayAttractSounds() ) { - SOUND->PlayMusic( "" ); // stop music + SOUND->StopMusic(); return; } @@ -130,7 +130,7 @@ void ScreenAttract::HandleScreenMessage( const ScreenMessage SM ) bMusicChanging = THEME->GetPathS(m_sName,"music") != THEME->GetPathS(GetNextScreen(),"music",true); // GetPath optional on the next screen because it may not have music. if( bMusicChanging ) - SOUND->PlayMusic( "" ); // stop the music + SOUND->StopMusic(); } ScreenWithMenuElements::HandleScreenMessage( SM ); diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 6bf64b6460..23e9116625 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -750,7 +750,6 @@ void ScreenEdit::PlayTicks() void ScreenEdit::PlayPreviewMusic() { - SOUND->PlayMusic(""); SOUND->PlayMusic( m_pSong->GetMusicPath(), NULL, @@ -1851,7 +1850,7 @@ void ScreenEdit::TransitionEditState( EditState em ) } /* If we're playing music, sample music or assist ticks when changing modes, stop. */ - SOUND->PlayMusic(""); + SOUND->StopMusic(); m_soundMusic.StopPlaying(); m_soundAssistTick.StopPlaying(); GAMESTATE->m_bPastHereWeGo = false;