[splittiming] make ScreenEdit edit the Steps's timing data only.
NOTES: now, newly created songs will have the default timing data (60bpm throughout the song) and NoteFields currently doesn't work yet.
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-2
@@ -742,7 +742,7 @@ void NoteField::DrawPrimitives()
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// Draw beat bars
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if( GAMESTATE->IsEditing() || SHOW_BEAT_BARS )
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{
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const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments;
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const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing.m_vTimeSignatureSegments;
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int iMeasureIndex = 0;
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FOREACH_CONST( TimeSignatureSegment, vTimeSignatureSegments, iter )
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{
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@@ -785,7 +785,7 @@ void NoteField::DrawPrimitives()
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{
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ASSERT(GAMESTATE->m_pCurSong);
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const TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
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const TimingData &timing = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing;
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// BPM text
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FOREACH_CONST( BPMSegment, timing.m_BPMSegments, seg )
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