cleanup
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@@ -138,8 +138,9 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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for( int r=0; r<iNumOptionLines; r++ ) // foreach row
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for( int r=0; r<iNumOptionLines; r++ ) // foreach row
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{
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{
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m_Rows.push_back( new Row() );
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m_Rows.push_back( new Row() );
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Row &Row = *m_Rows[r];
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Row &row = *m_Rows.back();
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Row.m_RowDef = OptionRows[r];
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row.m_RowDef = OptionRows[r];
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row.Type = Row::ROW_NORMAL;
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if( !OptionRows[r].choices.size() )
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if( !OptionRows[r].choices.size() )
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RageException::Throw( "Screen %s menu entry \"%s\" has no choices",
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RageException::Throw( "Screen %s menu entry \"%s\" has no choices",
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@@ -147,13 +148,13 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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{
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{
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vector<bool> &vbSelected = Row.m_vbSelected[p];
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vector<bool> &vbSelected = row.m_vbSelected[p];
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vbSelected.resize( Row.m_RowDef.choices.size() );
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vbSelected.resize( row.m_RowDef.choices.size() );
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for( unsigned j=0; j<vbSelected.size(); j++ )
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for( unsigned j=0; j<vbSelected.size(); j++ )
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vbSelected[j] = false;
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vbSelected[j] = false;
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// set select the first item if a SELECT_ONE row
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// set select the first item if a SELECT_ONE row
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if( Row.m_RowDef.type == OptionRowData::SELECT_ONE )
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if( row.m_RowDef.type == OptionRowData::SELECT_ONE )
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vbSelected[0] = true;
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vbSelected[0] = true;
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}
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}
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}
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}
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@@ -194,7 +195,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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if( !bHasSelection )
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if( !bHasSelection )
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{
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{
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LOG->Warn( "Options menu \"%s\" row %i has no selection", m_sName.c_str(), i );
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LOG->Warn( "Options menu \"%s\" row index %i has no selection", m_sName.c_str(), r );
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row.m_vbSelected[p][0] = true;
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row.m_vbSelected[p][0] = true;
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}
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}
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@@ -245,18 +246,15 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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for( unsigned r=0; r<m_Rows.size(); r++ ) // foreach row
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for( unsigned r=0; r<m_Rows.size(); r++ ) // foreach row
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{
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{
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Row &row = *m_Rows[r];
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Row &row = *m_Rows[r];
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row.Type = Row::ROW_NORMAL;
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vector<BitmapText *> & textItems = row.m_textItems;
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vector<BitmapText *> & textItems = row.m_textItems;
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const OptionRowData &optline = m_Rows[r]->m_RowDef;
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const OptionRowData &optline = m_Rows[r]->m_RowDef;
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unsigned c;
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m_framePage.AddChild( &row.m_sprBullet );
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m_framePage.AddChild( &row.m_sprBullet );
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m_framePage.AddChild( &row.m_textTitle );
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m_framePage.AddChild( &row.m_textTitle );
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float fX = ITEMS_START_X; // indent 70 pixels
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float fX = ITEMS_START_X; // indent 70 pixels
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for( c=0; c<optline.choices.size(); c++ )
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for( unsigned c=0; c<optline.choices.size(); c++ )
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{
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{
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// init text
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// init text
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BitmapText *bt = new BitmapText;
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BitmapText *bt = new BitmapText;
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@@ -275,11 +273,8 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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bt->SetX( fX );
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bt->SetX( fX );
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// init underlines
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// init underlines
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FOREACH_PlayerNumber( p )
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FOREACH_HumanPlayer( p )
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{
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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OptionsCursor *ul = new OptionsCursor;
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OptionsCursor *ul = new OptionsCursor;
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row.m_Underline[p].push_back( ul );
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row.m_Underline[p].push_back( ul );
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ul->Load( (PlayerNumber)p, true );
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ul->Load( (PlayerNumber)p, true );
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@@ -294,12 +289,12 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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{
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{
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row.m_bRowIsLong = true;
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row.m_bRowIsLong = true;
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for( unsigned j=0; j<textItems.size(); j++ ) // for each option on this row
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for( unsigned j=0; j<textItems.size(); j++ ) // for each option on this row
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delete textItems[j];
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SAFE_DELETE( textItems[j] );
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textItems.clear();
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textItems.clear();
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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{
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{
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for( unsigned j=0; j<row.m_Underline[p].size(); j++ ) // for each option on this row
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for( unsigned j=0; j<row.m_Underline[p].size(); j++ ) // for each option on this row
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delete row.m_Underline[p][j];
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SAFE_DELETE( row.m_Underline[p][j] );
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row.m_Underline[p].clear();
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row.m_Underline[p].clear();
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}
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}
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break;
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break;
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@@ -337,9 +332,9 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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{
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{
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OptionsCursor *ul = new OptionsCursor;
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OptionsCursor *ul = new OptionsCursor;
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row.m_Underline[p].push_back( ul );
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row.m_Underline[p].push_back( ul );
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ul->Load( (PlayerNumber)p, true );
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ul->Load( p, true );
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int iWidth, iX, iY;
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int iWidth, iX, iY;
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GetWidthXY( (PlayerNumber) p, r, c, iWidth, iX, iY );
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GetWidthXY( p, r, 0, iWidth, iX, iY );
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ul->SetX( float(iX) );
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ul->SetX( float(iX) );
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ul->SetWidth( float(iWidth) );
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ul->SetWidth( float(iWidth) );
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}
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}
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@@ -375,7 +370,6 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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InitOptionsText();
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InitOptionsText();
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// add explanation here so it appears on top
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// add explanation here so it appears on top
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{
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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{
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{
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m_textExplanation[p].LoadFromFont( THEME->GetPathToF("ScreenOptions explanation") );
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m_textExplanation[p].LoadFromFont( THEME->GetPathToF("ScreenOptions explanation") );
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@@ -383,7 +377,6 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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m_textExplanation[p].SetShadowLength( 0 );
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m_textExplanation[p].SetShadowLength( 0 );
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m_framePage.AddChild( &m_textExplanation[p] );
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m_framePage.AddChild( &m_textExplanation[p] );
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}
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}
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}
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/* Hack: if m_CurStyle is set, we're probably in the player or song options menu, so
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/* Hack: if m_CurStyle is set, we're probably in the player or song options menu, so
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* the player name is meaningful. Otherwise, we're probably in the system menu. */
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* the player name is meaningful. Otherwise, we're probably in the system menu. */
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