Simplify: ShowDanger is a Background preference, and should not
influence GameState.
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@@ -1742,8 +1742,6 @@ bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const
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{
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if( GetPlayerFailType(pPlayerState) == SongOptions::FAIL_OFF )
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return false;
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if( !PREFSMAN->m_bShowDanger )
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return false;
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return pPlayerState->m_HealthState == PlayerState::DANGER;
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}
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