Prevent some unnecessary time checking
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@@ -98,7 +98,7 @@ RageTimer RageTimer::Sum(const RageTimer &lhs, float tm)
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int seconds = (int) floorf(tm);
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int seconds = (int) floorf(tm);
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int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION );
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int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION );
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RageTimer ret;
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RageTimer ret(0,0); // Prevent unnecessarily checking the time
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ret.m_secs = seconds + lhs.m_secs;
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ret.m_secs = seconds + lhs.m_secs;
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ret.m_us = us + lhs.m_us;
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ret.m_us = us + lhs.m_us;
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