remove GameState::ApplyModeChoice

This commit is contained in:
Glenn Maynard
2003-07-20 06:11:54 +00:00
parent 2f4ba1f25a
commit d0b5cbdfbb
2 changed files with 0 additions and 15 deletions
-14
View File
@@ -279,20 +279,6 @@ const StyleDef* GameState::GetCurrentStyleDef()
return GAMEMAN->GetStyleDefForStyle( m_CurStyle );
}
void GameState::ApplyModeChoice( const ModeChoice& mc, PlayerNumber pn )
{
if( mc.game != GAME_INVALID )
m_CurGame = mc.game;
if( mc.pm != PLAY_MODE_INVALID )
m_PlayMode = mc.pm;
if( mc.style != STYLE_INVALID )
m_CurStyle = mc.style;
if( mc.dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
m_PreferredDifficulty[pn] = mc.dc;
if( mc.sAnnouncer != "" )
ANNOUNCER->SwitchAnnouncer( mc.sAnnouncer );
}
bool GameState::IsPlayable( const ModeChoice& mc )
{
return mc.numSidesJoinedToPlay == GAMESTATE->GetNumSidesJoined();