fix course mod tweening

This commit is contained in:
Glenn Maynard
2003-10-31 20:58:15 +00:00
parent 9ab281f982
commit d0884df07d
+10 -4
View File
@@ -693,14 +693,21 @@ void ScreenGameplay::LoadNextSong()
GAMESTATE->m_pCurNotes[p] = m_apNotesQueue[p][iPlaySongIndex];
// Put courses options into effect.
// Put course options into effect.
for( unsigned i=0; i<m_asModifiersQueue[p][iPlaySongIndex].size(); ++i )
{
GAMESTATE->LaunchAttack( (PlayerNumber)p, m_asModifiersQueue[p][iPlaySongIndex][i] );
GAMESTATE->m_SongOptions.FromString( m_asModifiersQueue[p][iPlaySongIndex][i].sModifier );
}
/* Queue course attacks. */
/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
for( int s=0; s < GameState::MAX_SIMULTANEOUS_ATTACKS; s++ )
{
if( GAMESTATE->m_ActiveAttacks[p][s].fStartSecond == 0 )
GAMESTATE->m_ActiveAttacks[p][s].fStartSecond = -1;
}
GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)p );
GAMESTATE->m_CurrentPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p];
m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
@@ -738,8 +745,7 @@ void ScreenGameplay::LoadNextSong()
m_Player[p].Load( (PlayerNumber)p, &pNewNoteData, m_pLifeMeter[p], m_pCombinedLifeMeter, m_pScoreDisplay[p], m_pInventory[p], m_pPrimaryScoreKeeper[p], m_pSecondaryScoreKeeper[p] );
/* The actual note data for scoring is the base class of Player. This includes
* transforms, like Wide. Otherwise, the scoring will operate on the worng
* data. */
* transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */
m_pPrimaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurNotes[p], &m_Player[p] );
if( m_pSecondaryScoreKeeper[p] )
m_pSecondaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurNotes[p], &m_Player[p] );