From d07dd295a43221fd12817f44ba51e7f519a58db8 Mon Sep 17 00:00:00 2001 From: "Devin J. Pohly" Date: Sat, 22 Feb 2014 20:14:20 -0500 Subject: [PATCH] Fix F3+1 handling in Event Mode Since Event+Pay is treated as Free Play mode, the debug overlay menu would get stuck on Free if Event Mode was on. --- src/ScreenDebugOverlay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ScreenDebugOverlay.cpp b/src/ScreenDebugOverlay.cpp index a8326392aa..68204bd00c 100644 --- a/src/ScreenDebugOverlay.cpp +++ b/src/ScreenDebugOverlay.cpp @@ -683,7 +683,7 @@ class DebugLineCoinMode : public IDebugLine { if (GAMESTATE->GetCoinMode() == CoinMode_Home) GamePreferences::m_CoinMode.Set(CoinMode_Free); - else if (GAMESTATE->GetCoinMode() == CoinMode_Free) + else if (GAMESTATE->GetCoinMode() == CoinMode_Free && !GAMESTATE->IsEventMode()) GamePreferences::m_CoinMode.Set(CoinMode_Pay); else GamePreferences::m_CoinMode.Set(CoinMode_Home);