Address PR feedback.
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+2
-2
@@ -1136,8 +1136,8 @@ void Player::Update( float fDeltaTime )
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* .5 before the row. Use a very slow song (around 2 BPM) as a test case: without
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* rounding, autoplay steps early. -glenn */
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const float fPositionSeconds = m_pPlayerState->m_Position.m_fMusicSeconds - PREFSMAN->m_fPadStickSeconds;
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const float fSongBeatTmp = m_pPlayerState->GetDisplayedTiming().GetBeatFromElapsedTime( fPositionSeconds );
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const int iRowNow = BeatToNoteRowNotRounded( fSongBeatTmp );
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const float fDisplayedSongBeat = m_pPlayerState->GetDisplayedTiming().GetBeatFromElapsedTime( fPositionSeconds );
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const int iRowNow = BeatToNoteRowNotRounded( fDisplayedSongBeat );
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if( iRowNow >= 0 )
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{
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