Address PR feedback.
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+2
-2
@@ -674,7 +674,7 @@ float FindLastDisplayedBeat( const PlayerState* pPlayerState, int iDrawDistanceB
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bool bBoomerang;
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{
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const auto& fAccels = pPlayerState->m_PlayerOptions.GetCurrent().m_fAccels;
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const float* fAccels = pPlayerState->m_PlayerOptions.GetCurrent().m_fAccels;
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bBoomerang = (fAccels[PlayerOptions::ACCEL_BOOMERANG] != 0);
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}
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@@ -902,7 +902,7 @@ void NoteField::DrawPrimitives()
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AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ?
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GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks :
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GAMESTATE->m_pCurSong->m_Attacks;
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for (Attack const &a : attacks)
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for (const Attack &a : attacks)
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{
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float fBeat = timing.GetBeatFromElapsedTime(a.fStartSecond);
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if (BeatToNoteRow(fBeat) >= m_FieldRenderArgs.first_row &&
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