Assist clapping respects Split Timing.
Versus mode still follows the first player though. That is a holdover from previous versions.
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@@ -1388,7 +1388,7 @@ void ScreenGameplay::PlayTicks()
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{
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Player &player = *m_vPlayerInfo[0].m_pPlayer;
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const NoteData &nd = player.GetNoteData();
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m_GameplayAssist.PlayTicks( nd );
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m_GameplayAssist.PlayTicks( nd, player.GetPlayerState() );
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}
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/* Play announcer "type" if it's been at least fSeconds since the last announcer. */
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