Changed toggle resolution from 400 to 320 because 320 looks better.
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@@ -158,7 +158,7 @@ void RageBitmapTexture::Create(
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iMipMaps, // mip map levels
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0, // usage (is a render target?)
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fmtTexture, // our preferred texture format
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D3DPOOL_DEFAULT, // which memory pool
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D3DPOOL_MANAGED, // which memory pool
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(bStretch ? D3DX_FILTER_LINEAR : D3DX_FILTER_NONE) | (bDither ? D3DX_FILTER_DITHER : 0), // filter
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D3DX_FILTER_BOX | (bDither ? D3DX_FILTER_DITHER : 0), // mip filter
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D3DCOLOR_ARGB(255,255,0,255), // pink color key
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