if using a handicap option, don't add a high score and show "disqualify" on the eval screen

This commit is contained in:
Chris Danford
2004-03-09 08:19:55 +00:00
parent 9f3ae0c820
commit d0356d78fa
8 changed files with 133 additions and 78 deletions
+1 -3
View File
@@ -188,9 +188,7 @@ void ScreenPlayerOptions::UpdateDisqualified()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
bool bIsHandicap = GAMESTATE->IsCourseMode() ?
GAMESTATE->m_PlayerOptions[p].IsHandicapForCourse( GAMESTATE->m_pCurCourse ) :
GAMESTATE->m_PlayerOptions[p].IsHandicapForSong( GAMESTATE->m_pCurSong );
bool bIsHandicap = GAMESTATE->IsDisqualified((PlayerNumber)p);
m_sprDisqualify[p]->SetHidden( !bIsHandicap );