if using a handicap option, don't add a high score and show "disqualify" on the eval screen
This commit is contained in:
@@ -188,9 +188,7 @@ void ScreenPlayerOptions::UpdateDisqualified()
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
bool bIsHandicap = GAMESTATE->IsCourseMode() ?
|
||||
GAMESTATE->m_PlayerOptions[p].IsHandicapForCourse( GAMESTATE->m_pCurCourse ) :
|
||||
GAMESTATE->m_PlayerOptions[p].IsHandicapForSong( GAMESTATE->m_pCurSong );
|
||||
bool bIsHandicap = GAMESTATE->IsDisqualified((PlayerNumber)p);
|
||||
|
||||
m_sprDisqualify[p]->SetHidden( !bIsHandicap );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user