if using a handicap option, don't add a high score and show "disqualify" on the eval screen
This commit is contained in:
@@ -829,6 +829,14 @@ void GameState::RestoreSelectedOptions()
|
||||
m_SongOptions = m_StoredSongOptions;
|
||||
}
|
||||
|
||||
bool GameState::IsDisqualified( PlayerNumber pn )
|
||||
{
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
return GAMESTATE->m_PlayerOptions[pn].IsHandicapForCourse( GAMESTATE->m_pCurCourse );
|
||||
else
|
||||
return GAMESTATE->m_PlayerOptions[pn].IsHandicapForSong( GAMESTATE->m_pCurSong );
|
||||
}
|
||||
|
||||
void GameState::ResetNoteSkins()
|
||||
{
|
||||
for( int pn = 0; pn < NUM_PLAYERS; ++pn )
|
||||
|
||||
Reference in New Issue
Block a user