basic support for 5th scoring mode (only adjusts max score value right now)
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@@ -28,6 +28,7 @@ enum {
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MO_MENU_TIMER,
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MO_COIN_MODE,
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MO_NUM_ARCADE_STAGES,
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MO_SCORING_TYPE,
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MO_JUDGE_DIFFICULTY,
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MO_LIFE_DIFFICULTY,
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MO_PROGRESSIVE_LIFEBAR,
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@@ -45,6 +46,7 @@ OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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OptionRow( "Menu\nTimer", "OFF","ON" ),
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OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY" ),
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OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7","EVENT MODE" ),
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OptionRow( "Scoring\nType", "MAX2","5TH" ),
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OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8","JUSTICE" ),
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OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
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OptionRow( "Progressive\nLifebar", "OFF","1","2","3","4","5","6","7","8"),
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@@ -78,6 +80,8 @@ void ScreenMachineOptions::ImportOptions()
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m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
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m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
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m_iSelectedOption[0][MO_SCORING_TYPE] = PREFSMAN->m_iScoringType;
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/* .02 difficulty is beyond our timing right now; even autoplay
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* misses! At least fix autoplay before enabling this, or we'll
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* probably get lots of bug reports about it.
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@@ -133,6 +137,8 @@ void ScreenMachineOptions::ExportOptions()
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PREFSMAN->m_iProgressiveNonstopLifebar = m_iSelectedOption[0][MO_PROG_NONSTOP_LIFEBAR];
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PREFSMAN->m_iProgressiveStageLifebar = m_iSelectedOption[0][MO_PROG_STAGE_LIFEBAR];
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(int&)PREFSMAN->m_iScoringType = m_iSelectedOption[0][MO_SCORING_TYPE];
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switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
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{
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case 0: PREFSMAN->m_fJudgeWindowScale = 1.50f; break;
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