From d008b0aa8beef03691c847680ffc11d8211f2a2b Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Sat, 24 Jun 2006 04:02:43 +0000 Subject: [PATCH] Use doubles track spacing and revert m_iInputColumn. --- stepmania/src/GameManager.cpp | 36 +++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 19369e4bae..d3e818f55a 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -1285,29 +1285,29 @@ static Style g_Styles[] = 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, -DANCE_COL_SPACING*4.0f, NULL }, - { TRACK_2, -DANCE_COL_SPACING*3.0f, NULL }, - { TRACK_3, -DANCE_COL_SPACING*2.0f, NULL }, - { TRACK_4, -DANCE_COL_SPACING*1.0f, NULL }, - { TRACK_5, +DANCE_COL_SPACING*1.0f, NULL }, - { TRACK_6, +DANCE_COL_SPACING*2.0f, NULL }, - { TRACK_7, +DANCE_COL_SPACING*3.0f, NULL }, - { TRACK_8, +DANCE_COL_SPACING*4.0f, NULL }, + { TRACK_1, -DANCE_COL_SPACING*3.5f, NULL }, + { TRACK_2, -DANCE_COL_SPACING*2.5f, NULL }, + { TRACK_3, -DANCE_COL_SPACING*1.5f, NULL }, + { TRACK_4, -DANCE_COL_SPACING*0.5f, NULL }, + { TRACK_5, +DANCE_COL_SPACING*0.5f, NULL }, + { TRACK_6, +DANCE_COL_SPACING*1.5f, NULL }, + { TRACK_7, +DANCE_COL_SPACING*2.5f, NULL }, + { TRACK_8, +DANCE_COL_SPACING*3.5f, NULL }, }, { // PLAYER_2 - { TRACK_1, -DANCE_COL_SPACING*4.0f, NULL }, - { TRACK_2, -DANCE_COL_SPACING*3.0f, NULL }, - { TRACK_3, -DANCE_COL_SPACING*2.0f, NULL }, - { TRACK_4, -DANCE_COL_SPACING*1.0f, NULL }, - { TRACK_5, +DANCE_COL_SPACING*1.0f, NULL }, - { TRACK_6, +DANCE_COL_SPACING*2.0f, NULL }, - { TRACK_7, +DANCE_COL_SPACING*3.0f, NULL }, - { TRACK_8, +DANCE_COL_SPACING*4.0f, NULL }, + { TRACK_1, -DANCE_COL_SPACING*3.5f, NULL }, + { TRACK_2, -DANCE_COL_SPACING*2.5f, NULL }, + { TRACK_3, -DANCE_COL_SPACING*1.5f, NULL }, + { TRACK_4, -DANCE_COL_SPACING*0.5f, NULL }, + { TRACK_5, +DANCE_COL_SPACING*0.5f, NULL }, + { TRACK_6, +DANCE_COL_SPACING*1.5f, NULL }, + { TRACK_7, +DANCE_COL_SPACING*2.5f, NULL }, + { TRACK_8, +DANCE_COL_SPACING*3.5f, NULL }, }, }, { // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] - { 0, 3, 2, 1, 4, 7, 6, 5, Style::END_MAPPING }, - { 0, 3, 2, 1, 4, 7, 6, 5, Style::END_MAPPING } + { 0, 3, 2, 1, Style::END_MAPPING }, + { 4, 7, 6, 5, Style::END_MAPPING } }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7