diff --git a/src/GameState.cpp b/src/GameState.cpp index ec68e416a0..08ca8205ea 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -42,7 +42,6 @@ #include #include - GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program #define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt" @@ -161,7 +160,7 @@ GameState::GameState() : m_Environment = new LuaTable; // Don't reset yet; let the first screen do it, so we can use PREFSMAN and THEME. -// Reset(); + //Reset(); // Register with Lua. { @@ -254,7 +253,7 @@ void GameState::Reset() m_MultiPlayerStatus[p] = MultiPlayerStatus_NotJoined; FOREACH_PlayerNumber( pn ) MEMCARDMAN->UnlockCard( pn ); -// m_iCoins = 0; // don't reset coin count! + //m_iCoins = 0; // don't reset coin count! m_bMultiplayer = false; m_iNumMultiplayerNoteFields = 1; *m_Environment = LuaTable(); @@ -399,7 +398,7 @@ void GameState::UnjoinPlayer( PlayerNumber pn ) } } -/* handle multiplayer join? */ +/* xxx: handle multiplayer join? -aj */ namespace { @@ -426,7 +425,7 @@ namespace } }; -// Handle an input that can join a player. Return true if the player joined +// Handle an input that can join a player. Return true if the player joined. bool GameState::JoinInput( PlayerNumber pn ) { // When AutoJoin is enabled, join all players on a single start press. @@ -1461,6 +1460,11 @@ void GameState::LoadNoteSkinMetrics( PlayerNumber pn ) RString m_sNoteSkin = m_pPlayerState[pn]->m_PlayerOptions.GetStage().m_sNoteSkin; RString sStepsType = StringConversion::ToString( this->m_pCurSteps[pn]->m_StepsType ); LOG->Trace("Loading Row/Col/Size values for Noteskin %s | StepsType: %s",m_sNoteSkin.c_str(),sStepsType.c_str()); + + //m_iNoteSkinRowSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "RowSpacing" ); + // todo: allow per-column spacing values? -aj + m_iNoteSkinColSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ColSpacing" ); + m_iNoteSkinArrowSize[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ArrowSize" ); } */ diff --git a/src/GameState.h b/src/GameState.h index b749151a4b..2aef08cc0d 100644 --- a/src/GameState.h +++ b/src/GameState.h @@ -215,8 +215,8 @@ public: BroadcastOnChange m_bGameplayLeadIn; // Metricable noteskin things - //void LoadNoteSkinMetrics( PlayerNumber pn ); /* + void LoadNoteSkinMetrics( PlayerNumber pn ); int m_iNoteSkinColSpacing[NUM_PLAYERS]; int m_iNoteSkinArrowSize[NUM_PLAYERS]; */