fix CoinMode toggling on ScreenTitleMenu
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@@ -114,16 +114,12 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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* so that the right m_aGameCommands will show */
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if( ScreenAttract::ChangeCoinModeInput( DeviceI, type, GameI, MenuI, StyleI ) )
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{
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SCREENMAN->SetNewScreen( m_sName );
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SCREENMAN->SetNewScreen( "ScreenTitleBranch" );
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return;
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}
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if( m_In.IsTransitioning() || m_Back.IsTransitioning() ) /* not m_Out */
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return;
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if( PREFSMAN->GetCoinMode() != COIN_HOME )
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return;
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//
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// detect codes
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