remove unused Player::IsPlayingBeginner
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@@ -2611,23 +2611,6 @@ void Player::CacheAllUsedNoteSkins()
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m_pNoteField->CacheAllUsedNoteSkins();
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m_pNoteField->CacheAllUsedNoteSkins();
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}
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}
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bool Player::IsPlayingBeginner() const
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{
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if( m_pPlayerStageStats != NULL && !m_pPlayerStageStats->m_vpPossibleSteps.empty() )
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{
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Steps *pSteps = m_pPlayerStageStats->m_vpPossibleSteps[0];
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return pSteps->GetDifficulty() == Difficulty_Beginner;
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}
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if( m_pPlayerState == NULL )
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return false;
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if( m_pPlayerState->m_PlayerNumber == PLAYER_INVALID )
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return false;
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Steps *pSteps = GAMESTATE->m_pCurSteps[ m_pPlayerState->m_PlayerNumber ];
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return pSteps && pSteps->GetDifficulty() == Difficulty_Beginner;
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}
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void Player::SetJudgment( TapNoteScore tns, float fTapNoteOffset )
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void Player::SetJudgment( TapNoteScore tns, float fTapNoteOffset )
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{
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{
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Message msg("Judgment");
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Message msg("Judgment");
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@@ -131,7 +131,6 @@ protected:
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int GetClosestNonEmptyRowDirectional( int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
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int GetClosestNonEmptyRowDirectional( int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
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int GetClosestNonEmptyRow( int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
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int GetClosestNonEmptyRow( int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
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bool IsPlayingBeginner() const;
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inline void HideNote( int col, int row )
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inline void HideNote( int col, int row )
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{
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{
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NoteData::iterator iter = m_NoteData.FindTapNote( col, row );
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NoteData::iterator iter = m_NoteData.FindTapNote( col, row );
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