ShowLogWindow -> ShowLogOutput, now also affects stdout output
in *nix (unimplemented, possibly temporary TexturePreload tags along to avoid more recompiling ...)
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@@ -781,8 +781,7 @@ int main(int argc, char* argv[])
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GAMESTATE = new GameState;
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PREFSMAN = new PrefsManager;
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if( PREFSMAN->m_bShowLogWindow )
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LOG->ShowConsole();
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LOG->ShowLogOutput( PREFSMAN->m_bShowLogOutput );
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CheckSDLVersion( 1,2,6 );
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