convert ints and casts to use PlayerNumber and macros
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@@ -277,17 +277,13 @@ void ScreenSelectMode::SetCharacters()
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GAMESTATE->GetCharacters( apCharactersToUse );
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}
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}
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for(int pn=0; pn<NUM_PLAYERS; pn++)
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FOREACH_EnabledPlayer( pn )
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{
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if(GAMESTATE->IsPlayerEnabled(pn))
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if(ENABLE_CHAR_SELECT && m_iCurrentChar[pn] != -1)
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{
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if(ENABLE_CHAR_SELECT && m_iCurrentChar[pn] != -1)
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{
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Character* pChar = apCharactersToUse[m_iCurrentChar[pn]];
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GAMESTATE->m_pCurCharacters[pn] = pChar;
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}
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Character* pChar = apCharactersToUse[m_iCurrentChar[pn]];
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GAMESTATE->m_pCurCharacters[pn] = pChar;
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}
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}
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}
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@@ -345,14 +341,11 @@ void ScreenSelectMode::Update( float fDelta )
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void ScreenSelectMode::DrawPrimitives()
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{
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ScreenSelect::DrawPrimitives();
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for(int pn=0; pn<NUM_PLAYERS; pn++)
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FOREACH_EnabledPlayer( pn )
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{
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if(GAMESTATE->IsPlayerEnabled(pn))
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if(ENABLE_CHAR_SELECT)
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{
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if(ENABLE_CHAR_SELECT)
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{
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m_CurChar[pn].Draw();
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}
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m_CurChar[pn].Draw();
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}
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}
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}
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