cleanup of statistics, saving of high scores
This commit is contained in:
+126
-43
@@ -30,6 +30,8 @@ SongManager* SONGMAN = NULL; // global and accessable from anywhere in our progr
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const CString CATEGORY_TOP_SCORE_FILE = "CategoryTopScores.dat";
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const CString COURSE_TOP_SCORE_FILE = "CourseTopScores.dat";
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const int CATEGORY_TOP_SCORE_VERSION = 1;
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const int COURSE_TOP_SCORE_VERSION = 1;
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#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
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@@ -210,7 +212,7 @@ void SongManager::InitMachineScoresFromDisk()
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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{
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m_MachineScores[i][j][k].iScore = 573000;
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m_MachineScores[i][j][k].fScore = 573000;
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m_MachineScores[i][j][k].sName = "STEP";
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}
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}
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@@ -218,51 +220,62 @@ void SongManager::InitMachineScoresFromDisk()
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// Read category top scores
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{
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FILE* fp = fopen( CATEGORY_TOP_SCORE_FILE, "r" );
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp && !feof(fp) )
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{
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char szName[256];
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fscanf(fp, "%d %[^\n]\n", &m_MachineScores[i][j][k].iScore, szName);
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m_MachineScores[i][j][k].sName = szName;
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}
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if( fp )
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{
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int version;
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fscanf(fp, "%d\n", &version );
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if( version == CATEGORY_TOP_SCORE_VERSION )
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{
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp && !feof(fp) )
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{
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char szName[256];
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fscanf(fp, "%f %[^\n]\n", &m_MachineScores[i][j][k].fScore, szName);
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m_MachineScores[i][j][k].sName = szName;
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}
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}
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fclose(fp);
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}
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}
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// Read course top scores
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{
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FILE* fp = fopen( COURSE_TOP_SCORE_FILE, "r" );
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while( fp && !feof(fp) )
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{
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char szPath[256];
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fscanf(fp, "%s\n", szPath);
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Course* pCourse = GetCourseFromPath( szPath );
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp && !feof(fp) )
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{
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int iDancePoints;
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float fSurviveTime;
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char szName[256];
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fscanf(fp, "%d %f %[^\n]\n", &iDancePoints, &fSurviveTime, szName);
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if( pCourse )
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{
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pCourse->m_MachineScores[i][j][k].iDancePoints = iDancePoints;
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pCourse->m_MachineScores[i][j][k].fSurviveTime = fSurviveTime;
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pCourse->m_MachineScores[i][j][k].sName = szName;
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}
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}
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}
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if( fp )
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{
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int version;
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fscanf(fp, "%d\n", &version );
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if( version == COURSE_TOP_SCORE_VERSION )
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{
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while( fp && !feof(fp) )
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{
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char szPath[256];
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fscanf(fp, "%s\n", szPath);
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Course* pCourse = GetCourseFromPath( szPath );
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp && !feof(fp) )
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{
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int iDancePoints;
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float fSurviveTime;
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char szName[256];
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fscanf(fp, "%d %f %[^\n]\n", &iDancePoints, &fSurviveTime, szName);
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if( pCourse )
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{
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pCourse->m_MachineScores[i][j][k].iDancePoints = iDancePoints;
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pCourse->m_MachineScores[i][j][k].fSurviveTime = fSurviveTime;
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pCourse->m_MachineScores[i][j][k].sName = szName;
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}
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}
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}
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}
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fclose(fp);
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}
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}
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}
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@@ -271,15 +284,16 @@ void SongManager::SaveMachineScoresToDisk()
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// Write category top scores
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{
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FILE* fp = fopen( CATEGORY_TOP_SCORE_FILE, "w" );
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp )
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fprintf(fp, "%d %s\n", m_MachineScores[i][j][k].iScore, m_MachineScores[i][j][k].sName.c_str());
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if( fp )
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{
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fprintf(fp,"%d",CATEGORY_TOP_SCORE_VERSION);
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for( int i=0; i<NUM_STYLES; i++ )
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for( int j=0; j<NUM_HIGH_SCORE_CATEGORIES; j++ )
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for( int k=0; k<NUM_HIGH_SCORE_LINES; k++ )
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if( fp )
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fprintf(fp, "%f %s\n", m_MachineScores[i][j][k].fScore, m_MachineScores[i][j][k].sName.c_str());
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fclose(fp);
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}
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}
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// Write course top scores
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@@ -288,6 +302,7 @@ void SongManager::SaveMachineScoresToDisk()
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if( fp )
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{
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fprintf(fp,"%d",COURSE_TOP_SCORE_VERSION);
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for( unsigned i=0; i<m_pCourses.size(); i++ ) // foreach course
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{
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Course* pCourse = m_pCourses[i];
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@@ -616,3 +631,71 @@ bool SongManager::IsUsingMemoryCard( PlayerNumber pn )
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{
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return true;
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}
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bool SongManager::IsNewMachineRecord( HighScoreCategory hsc, float fScore ) const // return true if this is would be a new machine record
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{
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for( int i=0; i<NUM_HIGH_SCORE_LINES; i++ )
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{
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const MachineScore& hs = m_MachineScores[GAMESTATE->m_CurStyle][hsc][i];
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if( fScore > hs.fScore )
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return true;
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}
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return false;
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}
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struct MachineScoreAndPlayerNumber : public SongManager::MachineScore
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{
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PlayerNumber pn;
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static int CompareDescending( const MachineScoreAndPlayerNumber &hs1, const MachineScoreAndPlayerNumber &hs2 )
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{
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if( hs1.fScore > hs2.fScore ) return -1;
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else if( hs1.fScore == hs2.fScore ) return 0;
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else return +1;
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}
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static void SortDescending( vector<MachineScoreAndPlayerNumber>& vHSout )
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{
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sort( vHSout.begin(), vHSout.end(), CompareDescending );
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}
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};
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void SongManager::AddMachineRecord( HighScoreCategory hsc, float fScore[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ) // set iNewRecordIndex = -1 if not a new record
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{
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vector<MachineScoreAndPlayerNumber> vHS;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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iNewRecordIndexOut[p] = -1;
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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MachineScoreAndPlayerNumber hs;
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hs.fScore = fScore[p];
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hs.sName = ""; // this must be filled in later!
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hs.pn = (PlayerNumber)p;
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vHS.push_back( hs );
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}
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// Sort descending before inserting.
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// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
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MachineScoreAndPlayerNumber::SortDescending( vHS );
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for( unsigned i=0; i<vHS.size(); i++ )
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{
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MachineScoreAndPlayerNumber& newHS = vHS[i];
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MachineScore* machineScores = m_MachineScores[GAMESTATE->m_CurStyle][GAMESTATE->m_PreferredDifficulty[newHS.pn]];
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for( int i=0; i<NUM_HIGH_SCORE_LINES; i++ )
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{
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if( newHS.fScore > machineScores[i].fScore )
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{
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// We found the insert point. Shift down.
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for( int j=i+1; j<NUM_HIGH_SCORE_LINES; j++ )
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machineScores[j] = machineScores[j-1];
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// insert
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machineScores[i] = newHS;
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iNewRecordIndexOut[newHS.pn] = i;
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}
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}
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}
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}
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