cleanup of statistics, saving of high scores
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@@ -701,7 +701,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
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if( m_pNotes && SONGMAN->IsUsingMemoryCard(pn) )
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m_HighScore[pn].SetScore( (float)m_pNotes->m_MemCardScores[pn].iScore );
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m_HighScore[pn].SetScore( m_pNotes->m_MemCardScores[pn].fScore );
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m_DifficultyIcon[pn].SetFromNotes( pn, pNotes );
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if( pNotes && pNotes->IsAutogen() )
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