cleanup of statistics, saving of high scores

This commit is contained in:
Chris Danford
2003-01-24 02:43:07 +00:00
parent c187098400
commit cf8c4f884f
25 changed files with 611 additions and 503 deletions
+1 -1
View File
@@ -50,7 +50,7 @@ void ScoreDisplayOni::Draw()
{
float fSecsIntoPlay;
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
fSecsIntoPlay = GAMESTATE->GetPlayerSurviveTime(m_PlayerNumber);
fSecsIntoPlay = GAMESTATE->m_CurStageStats.fAliveSeconds[m_PlayerNumber];
else
fSecsIntoPlay = 0;