cleanup of statistics, saving of high scores
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@@ -50,7 +50,7 @@ void ScoreDisplayOni::Draw()
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{
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float fSecsIntoPlay;
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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fSecsIntoPlay = GAMESTATE->GetPlayerSurviveTime(m_PlayerNumber);
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fSecsIntoPlay = GAMESTATE->m_CurStageStats.fAliveSeconds[m_PlayerNumber];
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else
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fSecsIntoPlay = 0;
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