cleanup of statistics, saving of high scores
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@@ -52,14 +52,13 @@ public:
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// High scores;
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int m_iNumTimesPlayed;
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struct HighScore
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struct MemCardScore
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{
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Grade grade;
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int iScore;
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};
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HighScore m_MemCardScores[NUM_PLAYERS];
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float fScore;
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} m_MemCardScores[NUM_PLAYERS];
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bool AddMemCardScore( PlayerNumber pn, Grade grade, int iScore ); // return true if new high score
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bool AddMemCardRecord( PlayerNumber pn, Grade grade, float fScore ); // return true if new high score
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void TidyUpData();
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