GameController_Invalid
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@@ -73,7 +73,7 @@ void ScreenTestLights::Update( float fDeltaTime )
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else
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s += ssprintf( CABINET_LIGHT.GetValue()+": %d %s\n", cl, CabinetLightToString(cl).c_str() );
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if( gc == GAME_CONTROLLER_INVALID )
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if( gc == GameController_Invalid )
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{
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s += ssprintf( CONTROLLER_LIGHT.GetValue()+": -----\n" );
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}
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