GameController_Invalid
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@@ -2091,7 +2091,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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/* If we're paused, only accept MENU_BUTTON_START to unpause. */
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if( GAMESTATE->IsHumanPlayer(input.pn) && input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS )
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{
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if( m_PauseController == GAME_CONTROLLER_INVALID || m_PauseController == input.GameI.controller )
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if( m_PauseController == GameController_Invalid || m_PauseController == input.GameI.controller )
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this->PauseGame( false );
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}
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return;
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