GameController_Invalid

This commit is contained in:
Glenn Maynard
2006-09-26 20:59:40 +00:00
parent d19fdc9caf
commit cf5dba03a4
10 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -2091,7 +2091,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
/* If we're paused, only accept MENU_BUTTON_START to unpause. */
if( GAMESTATE->IsHumanPlayer(input.pn) && input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS )
{
if( m_PauseController == GAME_CONTROLLER_INVALID || m_PauseController == input.GameI.controller )
if( m_PauseController == GameController_Invalid || m_PauseController == input.GameI.controller )
this->PauseGame( false );
}
return;