GameController_Invalid
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@@ -23,7 +23,7 @@ void InputQueue::RememberInput( const InputEventPlus &iep )
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bool InputQueue::MatchesSequence( GameController c, const GameButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
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{
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if( c == GAME_CONTROLLER_INVALID )
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if( c == GameController_Invalid )
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return false;
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if( fMaxSecondsBack == -1 )
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