GameController_Invalid
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@@ -752,7 +752,7 @@ void InputMapper::UpdateTempDItoGI()
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bool InputMapper::DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ) // return true if there is a mapping from device to pad
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{
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GameI = g_tempDItoGI[DeviceI];
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return GameI.controller != GAME_CONTROLLER_INVALID;
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return GameI.controller != GameController_Invalid;
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}
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bool InputMapper::GameToDevice( const GameInput &GameI, int iSlotNum, DeviceInput& DeviceI ) // return true if there is a mapping from pad to device
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