Differentiated between starts. Added course support. Fixed course Crashing bug.
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@@ -382,7 +382,7 @@ void ScreenGameplay::Init()
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// if you wait too long at the second checkpoint, you will
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// appear dead when you begin your game.
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//
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NSMAN->StartRequest();
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NSMAN->StartRequest(0);
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@@ -1059,7 +1059,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
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//Secondary (Precice) start request
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//used for syncing up songs.
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NSMAN->StartRequest();
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NSMAN->StartRequest(1);
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m_soundMusic.Play( &p );
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