add StartConcurrentRendering, FinishConcurrentRendering

(avoiding "BackgroundRendering" to avoid confusion with screen
backgrounds)
This commit is contained in:
Glenn Maynard
2005-07-13 06:41:27 +00:00
parent a885cdc0cd
commit cf33a47ba4
2 changed files with 69 additions and 0 deletions
+2
View File
@@ -4,6 +4,8 @@
#define GAME_LOOP_H
void GameLoop();
void StartConcurrentRendering();
void FinishConcurrentRendering();
#endif