add AppHasFocus
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@@ -1461,6 +1461,11 @@ void FocusChanged( bool bHasFocus )
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}
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}
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}
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}
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bool AppHasFocus()
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{
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return g_bHasFocus;
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}
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static void CheckSkips( float fDeltaTime )
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static void CheckSkips( float fDeltaTime )
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{
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{
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if( !PREFSMAN->m_bLogSkips )
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if( !PREFSMAN->m_bLogSkips )
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@@ -16,6 +16,7 @@ void ResetGame();
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void SaveGamePrefsToDisk();
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void SaveGamePrefsToDisk();
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void ChangeCurrentGame( const Game* g );
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void ChangeCurrentGame( const Game* g );
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void FocusChanged( bool bHasFocus );
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void FocusChanged( bool bHasFocus );
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bool AppHasFocus();
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// If successful, return filename of screenshot in sDir, else return ""
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// If successful, return filename of screenshot in sDir, else return ""
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CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex = -1 );
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CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex = -1 );
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