fix crash
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@@ -158,7 +158,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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ScreenOptionsMaster::Input( DeviceI, type, GameI, MenuI, StyleI );
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// UGLY: Update m_Disqualified whenever Start is pressed
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if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_START )
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if( GAMESTATE->IsHumanPlayer(pn) && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START )
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{
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int row = m_iCurrentRow[pn];
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UpdateDisqualified( row, pn );
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