Transition away from Screen(sName).
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@@ -37,10 +37,7 @@ static float GetTitleY( SetTimeSelection s ) { return g_Y[s]; }
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static float GetValueX( SetTimeSelection s ) { return g_X[s] + 80; }
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static float GetValueY( SetTimeSelection s ) { return g_Y[s]; }
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REGISTER_SCREEN_CLASS( ScreenSetTime );
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ScreenSetTime::ScreenSetTime( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenSetTime );
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void ScreenSetTime::Init()
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{
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