Transition away from Screen(sName).
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@@ -46,10 +46,7 @@ const PlayerNumber CPU_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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REGISTER_SCREEN_CLASS( ScreenSelectCharacter );
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ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenSelectCharacter );
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void ScreenSelectCharacter::Init()
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