fix transition sounds playing when attract sounds are off
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@@ -807,7 +807,9 @@ void ScreenManager::ZeroNextUpdate()
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void ScreenManager::PlayInvalidSound()
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{
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m_soundInvalid.Play();
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RageSoundParams p;
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p.m_bIsCriticalSound = true;
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m_soundInvalid.Play( &p );
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}
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/* Always play these sounds, even if we're in a silent attract loop. */
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