fix transition sounds playing when attract sounds are off

This commit is contained in:
Chris Danford
2005-10-13 22:07:40 +00:00
parent 634ab18a79
commit ced0a0c6e9
2 changed files with 9 additions and 4 deletions
+3 -1
View File
@@ -807,7 +807,9 @@ void ScreenManager::ZeroNextUpdate()
void ScreenManager::PlayInvalidSound()
{
m_soundInvalid.Play();
RageSoundParams p;
p.m_bIsCriticalSound = true;
m_soundInvalid.Play( &p );
}
/* Always play these sounds, even if we're in a silent attract loop. */