make string localizable
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@@ -171,9 +171,10 @@ static void DeleteCurrentSteps()
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GAMESTATE->m_pCurSteps[0].Set( NULL );
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}
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static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString BLANK ( "ScreenEditMenu", "Blank" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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@@ -253,7 +254,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = "Blank";
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sEditName = BLANK;
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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