add PerChoiceScrollElement metric

This commit is contained in:
Chris Danford
2006-01-29 00:27:39 +00:00
parent 6ec1d47d6c
commit ceb55bbbb4
3 changed files with 29 additions and 19 deletions
+3
View File
@@ -89,6 +89,7 @@ Choice7=screen,ScreenExit;text,Exit
Choice8=screen,ScreenTest;text,Sandbox
ShowIcon=0
ShowScroller=1
PerChoiceScrollElement=0
ScrollerTransform=function(self,offset,itemIndex,numItems) self:x(offset*20 + itemIndex) self:y(20*offset) end
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=20
@@ -3091,6 +3092,7 @@ ShowCursor=0
ShowScroller=0
WrapScroller=0
LoopScroller=0
PerChoiceScrollElement=1
# All on page 1 by default.
NumChoicesOnPage1=999
SharedSelection=1
@@ -3318,6 +3320,7 @@ ShowCursor=0
ShowScroller=0
WrapScroller=0
LoopScroller=0
PerChoiceScrollElement=1
# All on page 1 by default.
NumChoicesOnPage1=999
SharedSelection=1
+9 -3
View File
@@ -40,6 +40,7 @@ void ScreenSelectMaster::Init()
WRAP_CURSOR.Load( m_sName, "WrapCursor" );
WRAP_SCROLLER.Load( m_sName, "WrapScroller" );
LOOP_SCROLLER.Load( m_sName, "LoopScroller" );
PER_CHOICE_SCROLL_ELEMENT.Load( m_sName, "PerChoiceScrollElement" );
ALLOW_REPEATING_INPUT.Load( m_sName, "AllowRepeatingInput" );
SCROLLER_SECONDS_PER_ITEM.Load( m_sName, "ScrollerSecondsPerItem" );
SCROLLER_NUM_ITEMS_TO_DRAW.Load( m_sName, "ScrollerNumItemsToDraw" );
@@ -62,7 +63,6 @@ void ScreenSelectMaster::Init()
vpns.push_back( p );
}
#define PLAYER_APPEND_WITH_SPACE(p) (SHARED_SELECTION ? RString() : ssprintf(" P%d",(p)+1))
#define PLAYER_APPEND_NO_SPACE(p) (SHARED_SELECTION ? RString() : ssprintf("P%d",(p)+1))
// init cursor
@@ -70,7 +70,7 @@ void ScreenSelectMaster::Init()
{
FOREACH( PlayerNumber, vpns, p )
{
RString sElement = "Cursor" + PLAYER_APPEND_WITH_SPACE(*p);
RString sElement = "Cursor " + PLAYER_APPEND_NO_SPACE(*p);
m_sprCursor[*p].Load( THEME->GetPathG(m_sName,sElement) );
sElement.Replace( " ", "" );
m_sprCursor[*p]->SetName( sElement );
@@ -108,7 +108,13 @@ void ScreenSelectMaster::Init()
{
FOREACH( PlayerNumber, vpns, p )
{
RString sElement = ssprintf( "Scroll Choice%s", mc.m_sName.c_str() ) + PLAYER_APPEND_WITH_SPACE(*p);
vector<RString> vs;
vs.push_back( "scroll" );
if( PER_CHOICE_SCROLL_ELEMENT )
vs.push_back( "choice" + mc.m_sName );
if( !SHARED_SELECTION )
vs.push_back( PLAYER_APPEND_NO_SPACE(*p) );
RString sElement = join( " ", vs );
m_vsprScroll[*p][c].Load( THEME->GetPathG(m_sName,sElement) );
sElement.Replace( " ", "" );
m_vsprScroll[*p][c]->SetName( sElement );
+17 -16
View File
@@ -32,26 +32,27 @@ protected:
Page GetPage( int iChoiceIndex ) const;
Page GetCurrentPage() const;
ThemeMetric<bool> SHOW_ICON;
ThemeMetric<bool> SHOW_SCROLLER;
ThemeMetric<bool> SHOW_CURSOR;
ThemeMetric<bool> SHARED_SELECTION;
ThemeMetric<int> NUM_CHOICES_ON_PAGE_1;
ThemeMetric<bool> SHOW_ICON;
ThemeMetric<bool> SHOW_SCROLLER;
ThemeMetric<bool> SHOW_CURSOR;
ThemeMetric<bool> SHARED_SELECTION;
ThemeMetric<int> NUM_CHOICES_ON_PAGE_1;
ThemeMetric1D<float> CURSOR_OFFSET_X_FROM_ICON;
ThemeMetric1D<float> CURSOR_OFFSET_Y_FROM_ICON;
ThemeMetric<bool> OVERRIDE_LOCK_INPUT_SECONDS;
ThemeMetric<float> LOCK_INPUT_SECONDS;
ThemeMetric<float> PRE_SWITCH_PAGE_SECONDS;
ThemeMetric<float> POST_SWITCH_PAGE_SECONDS;
ThemeMetric<bool> OVERRIDE_LOCK_INPUT_SECONDS;
ThemeMetric<float> LOCK_INPUT_SECONDS;
ThemeMetric<float> PRE_SWITCH_PAGE_SECONDS;
ThemeMetric<float> POST_SWITCH_PAGE_SECONDS;
ThemeMetric1D<RString> OPTION_ORDER;
ThemeMetric<bool> WRAP_CURSOR;
ThemeMetric<bool> WRAP_SCROLLER;
ThemeMetric<bool> LOOP_SCROLLER;
ThemeMetric<bool> ALLOW_REPEATING_INPUT;
ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
ThemeMetric<float> SCROLLER_NUM_ITEMS_TO_DRAW;
ThemeMetric<bool> WRAP_CURSOR;
ThemeMetric<bool> WRAP_SCROLLER;
ThemeMetric<bool> LOOP_SCROLLER;
ThemeMetric<bool> PER_CHOICE_SCROLL_ELEMENT;
ThemeMetric<bool> ALLOW_REPEATING_INPUT;
ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
ThemeMetric<float> SCROLLER_NUM_ITEMS_TO_DRAW;
ThemeMetric<RString> SCROLLER_TRANSFORM;
ThemeMetric<int> SCROLLER_SUBDIVISIONS;
ThemeMetric<int> SCROLLER_SUBDIVISIONS;
ThemeMetric<RString> DEFAULT_CHOICE;
map<int,int> m_mapCurrentChoiceToNextChoice[NUM_MENU_DIRS];