fixed some xbox build errors :/
This commit is contained in:
@@ -14,7 +14,9 @@
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#include <dirent.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#else
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#else
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#if !defined(_XBOX)
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#include <windows.h>
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#include <windows.h>
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#endif
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#include <io.h>
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#include <io.h>
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#endif
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#endif
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@@ -11,7 +11,9 @@
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#include <dirent.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#else
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#else
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#if !defined(_XBOX)
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#include <windows.h>
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#include <windows.h>
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#endif
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#include <io.h>
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#include <io.h>
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#endif
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#endif
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@@ -63,7 +63,7 @@ freely, subject to the following restrictions:
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#include <errno.h>
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#include <errno.h>
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#if defined(_WINDOWS)
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#if defined(_WINDOWS) || defined(_XBOX)
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#include "zlib/zlib.h"
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#include "zlib/zlib.h"
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#pragma comment(lib, "zlib/zdll.lib")
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#pragma comment(lib, "zlib/zdll.lib")
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#else
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#else
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@@ -20,7 +20,7 @@
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#include "RageThreads.h"
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#include "RageThreads.h"
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#include <time.h>
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#include <time.h>
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#include "ProductInfo.h"
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#include "ProductInfo.h"
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#if defined(WIN32) && !defined(_XBOX)
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#if defined(_WINDOWS)
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#include "windows.h"
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#include "windows.h"
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#endif
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#endif
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#include <map>
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#include <map>
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@@ -11,7 +11,7 @@
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#if defined(INTEGER_OGG)
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#if defined(INTEGER_OGG)
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#include "tremor/ivorbisfile.h"
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#include "tremor/ivorbisfile.h"
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#else
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#else
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#include "vorbis/vorbisfile.h"
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#include "vorbis/vorbis/vorbisfile.h"
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#endif
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#endif
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#if defined(_XBOX)
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#if defined(_XBOX)
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@@ -146,10 +146,10 @@ CString vssprintf( const char *fmt, va_list argList)
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}
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}
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#ifdef WIN32
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#ifdef WIN32
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#include "windows.h"
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#ifdef _XBOX
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#ifdef _XBOX
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#include "D3DX8Core.h"
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#include "D3DX8Core.h"
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#else
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#else
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#include "windows.h"
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#include "Dxerr8.h"
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#include "Dxerr8.h"
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#pragma comment(lib, "Dxerr8.lib")
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#pragma comment(lib, "Dxerr8.lib")
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#endif
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#endif
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+18
-18
@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetDir=\CVS\stepmania\Program
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -99,11 +99,11 @@ XBCP=xbecopy.exe
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# ADD XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\Debug
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IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetDir=\CVS\stepmania
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TargetName=default
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TargetName=default
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
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verstub.cpp /Fo$(IntDir)\
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verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -140,10 +140,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Release6
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IntDir=.\../Release6
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TargetDir=\stepmania\itg\Program
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TargetDir=\CVS\itg\Program
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -181,11 +181,11 @@ XBCP=xbecopy.exe
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# ADD XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\StepMania___Xbox_Release
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IntDir=.\StepMania___Xbox_Release
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TargetDir=\stepmania\stepmania
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TargetDir=\CVS\stepmania
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TargetName=default
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TargetName=default
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
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verstub.cpp /Fo$(IntDir)\
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verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -1897,8 +1897,6 @@ SOURCE=.\arch\LoadingWindow\LoadingWindow_SDL.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -1949,8 +1947,6 @@ SOURCE=.\arch\Sound\DSoundHelpers.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -1974,8 +1970,6 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -1995,8 +1989,6 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -2205,6 +2197,8 @@ SOURCE=.\arch\InputHandler\InputHandler_Win32_Para.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -2447,6 +2441,8 @@ SOURCE=.\arch\Lights\LightsDriver_Win32Parallel.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -2478,6 +2474,8 @@ SOURCE=.\arch\MemoryCard\MemoryCardDriver_Windows.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -2633,6 +2631,8 @@ SOURCE=.\archutils\Win32\RestartProgram.cpp
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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@@ -21,7 +21,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame=true );
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void SaveGamePrefsToDisk();
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void SaveGamePrefsToDisk();
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void ChangeCurrentGame( Game g );
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void ChangeCurrentGame( Game g );
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#if defined(WIN32)
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#if defined(_WINDOWS)
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#include "windows.h"
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#include "windows.h"
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extern HWND g_hWndMain;
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extern HWND g_hWndMain;
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#endif
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#endif
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@@ -2,6 +2,7 @@
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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#include "SDL_video.h"
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#include "SDL_rotozoom.h"
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#include "SDL_rotozoom.h"
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#include "LoadingWindow_SDL.h"
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#include "LoadingWindow_SDL.h"
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#include "loading.xpm"
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#include "loading.xpm"
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@@ -3,7 +3,9 @@
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#include "../../RageUtil.h"
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#include "../../RageUtil.h"
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#include "../../RageLog.h"
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#include "../../RageLog.h"
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#if defined(_WINDOWS)
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#include <mmsystem.h>
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#include <mmsystem.h>
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#endif
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#define DIRECTSOUND_VERSION 0x0700
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#define DIRECTSOUND_VERSION 0x0700
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#include <dsound.h>
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#include <dsound.h>
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@@ -2,8 +2,10 @@
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#define DSOUND_HELPERS 1
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#define DSOUND_HELPERS 1
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#include "SDL.h"
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#include "SDL.h"
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#if defined(_WINDOWS)
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#include "windows.h"
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#include "windows.h"
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#include "wtypes.h"
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#include "wtypes.h"
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#endif
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struct IDirectSound;
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struct IDirectSound;
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struct IDirectSoundBuffer;
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struct IDirectSoundBuffer;
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