reset cycles when lights mode changed

This commit is contained in:
Glenn Maynard
2007-05-08 01:35:19 +00:00
parent 393f01cd8c
commit ce57d1b34e
+5 -3
View File
@@ -109,9 +109,8 @@ LightsManager::LightsManager()
if( sDriver.empty() ) if( sDriver.empty() )
sDriver = DEFAULT_LIGHTS_DRIVER; sDriver = DEFAULT_LIGHTS_DRIVER;
LightsDriver::Create( sDriver, m_vpDrivers ); LightsDriver::Create( sDriver, m_vpDrivers );
m_fTestAutoCycleCurrentIndex = 0;
m_clTestManualCycleCurrent = CabinetLight_Invalid; SetLightsMode( LIGHTSMODE_ATTRACT );
m_iControllerTestManualCycleCurrent = -1;
} }
LightsManager::~LightsManager() LightsManager::~LightsManager()
@@ -450,6 +449,9 @@ void LightsManager::BlinkGameButton( GameInput gi )
void LightsManager::SetLightsMode( LightsMode lm ) void LightsManager::SetLightsMode( LightsMode lm )
{ {
m_LightsMode = lm; m_LightsMode = lm;
m_fTestAutoCycleCurrentIndex = 0;
m_clTestManualCycleCurrent = CabinetLight_Invalid;
m_iControllerTestManualCycleCurrent = -1;
} }
LightsMode LightsManager::GetLightsMode() LightsMode LightsManager::GetLightsMode()