reset cycles when lights mode changed
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@@ -109,9 +109,8 @@ LightsManager::LightsManager()
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if( sDriver.empty() )
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if( sDriver.empty() )
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sDriver = DEFAULT_LIGHTS_DRIVER;
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sDriver = DEFAULT_LIGHTS_DRIVER;
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LightsDriver::Create( sDriver, m_vpDrivers );
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LightsDriver::Create( sDriver, m_vpDrivers );
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m_fTestAutoCycleCurrentIndex = 0;
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m_clTestManualCycleCurrent = CabinetLight_Invalid;
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SetLightsMode( LIGHTSMODE_ATTRACT );
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m_iControllerTestManualCycleCurrent = -1;
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}
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}
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LightsManager::~LightsManager()
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LightsManager::~LightsManager()
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@@ -450,6 +449,9 @@ void LightsManager::BlinkGameButton( GameInput gi )
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void LightsManager::SetLightsMode( LightsMode lm )
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void LightsManager::SetLightsMode( LightsMode lm )
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{
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{
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m_LightsMode = lm;
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m_LightsMode = lm;
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m_fTestAutoCycleCurrentIndex = 0;
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m_clTestManualCycleCurrent = CabinetLight_Invalid;
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m_iControllerTestManualCycleCurrent = -1;
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}
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}
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LightsMode LightsManager::GetLightsMode()
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LightsMode LightsManager::GetLightsMode()
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