SetGame method
Added SetGame method to GameManager. Altered Stepmania::ChangeCurrentGame() to allow a second input, selecting which theme will be loaded after game is changed.
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@@ -15,7 +15,7 @@ namespace StepMania
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void ResetGame();
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RString GetInitialScreen();
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RString GetSelectMusicScreen();
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void ChangeCurrentGame( const Game* g );
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void ChangeCurrentGame( const Game* g, RString Theme = "" );
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// If successful, return filename of screenshot in sDir, else return ""
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RString SaveScreenshot( RString Dir, bool SaveCompressed, bool MakeSignature, RString NamePrefix, RString NameSuffix );
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