tab fixup
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@@ -1036,13 +1036,13 @@ void BrightnessOverlay::FadeToActualBrightness()
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Background::Background() { m_pImpl = new BackgroundImpl; this->AddChild(m_pImpl); }
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Background::~Background() { SAFE_DELETE( m_pImpl ); }
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void Background::Init() { m_pImpl->Init(); }
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void Background::LoadFromSong( const Song *pSong ) { m_pImpl->LoadFromSong(pSong); }
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void Background::Unload() { m_pImpl->Unload(); }
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void Background::FadeToActualBrightness() { m_pImpl->FadeToActualBrightness(); }
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void Background::SetBrightness( float fBrightness ) { m_pImpl->SetBrightness(fBrightness); }
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Background::Background() { m_pImpl = new BackgroundImpl; this->AddChild(m_pImpl); }
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Background::~Background() { SAFE_DELETE( m_pImpl ); }
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void Background::Init() { m_pImpl->Init(); }
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void Background::LoadFromSong( const Song *pSong ) { m_pImpl->LoadFromSong(pSong); }
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void Background::Unload() { m_pImpl->Unload(); }
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void Background::FadeToActualBrightness() { m_pImpl->FadeToActualBrightness(); }
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void Background::SetBrightness( float fBrightness ) { m_pImpl->SetBrightness(fBrightness); }
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DancingCharacters* Background::GetDancingCharacters() { return m_pImpl->GetDancingCharacters(); }
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void Background::GetLoadedBackgroundChanges( vector<BackgroundChange> *pBackgroundChangesOut[NUM_BackgroundLayer] ) { m_pImpl->GetLoadedBackgroundChanges(pBackgroundChangesOut); }
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